Browser-Native Runtimes
Purpose-built systems for smooth, responsive interaction. Designed to handle demanding simulations while keeping frame times consistent.
Compute, closer.Developing proprietary graphics and simulation systems for demanding interactive experiences. Our research brings complex scenes to life with speed, precision, and responsiveness.
Explore the benchmarksHigh-fidelity interactive 3D shouldn't compromise on frame budgets. We build low-overhead rendering engines, spatial data structures, and memory-optimized web runtimes.
Purpose-built systems for smooth, responsive interaction. Designed to handle demanding simulations while keeping frame times consistent.
Compute, closer.Low-overhead memory allocation routines, custom spatial indexing, and instanced geometry solvers engineered for heavy dynamic scenes.
Every dimension, considered.Stripped of monolithic engine bloat. Custom shader pipelines, automated micro-benchmarking, and telemetry built to maximize hardware throughput.
Performance, on your terms.Interactive web graphics demand more than off-the-shelf libraries. They require cache-conscious data structures, minimal draw calls, and zero-allocation math routines.
Our research connects low-level systems programming with browser-native graphics, pushing real-time simulation and rendering to true hardware performance caps.
Inside our researchAn active portfolio of graphics research, real-time simulations, and interactive prototypes. Built to solve demanding visual challenges.
Building modular, zero-allocation rendering pipelines that handle massive dynamic scene graphs without CPU stalling.
Rendering researchCustom spatial partitioning, rigid-body tracking, and real-time fragmentation math optimized for browser execution.
Engine developmentModular rendering components and asset ingestion workflows designed to drop directly into existing web codebases.
Pipeline engineeringEngineering the foundations for high-throughput, browser-native 3D systems.
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