Benchmarks
Hierarchical Occlusion & Culling
001 · 50,000 objects
Benchmark summary
- Objects
- 50,000
- Total scene triangles
- 600,000
- Resolution
- 1280 × 800
Benchmark Case: Structural Demolition & Debris Simulation
- Objective
- Stress-testing real-time object fracture, debris lifecycle tracking, and spatial pose interpolation within strict frame budgets.
- Execution
- Simulating 350+ active rigid-body pieces, real-time split calculations, and state retirement.
- Key Metric
- CPU simulation overhead maintained at <0.20ms per frame, keeping draw submission latency predictably bounded during mass object spawning.
- Note
- Metrics captured live on standard consumer hardware without frame-smoothing or artificial state caching.
